![]() My opinion is that the campaigns are going to need a new optional difficulty mode intended for players who want to use keyboard and mouse and that at the very least in multiplayer keyboard and mouse players should have the aim assist features be off by default. Controllers and the aim assist are part of Halo design and culture. I mean, what will the introduction of keyboard and mouse support do to the competitive scene? Every single Halo pro throughout history has used a controller and benefitted from the aim assist features in the game. 343 should however take some time to consider how they're going to implement keyboard and mouse support because these games weren't designed for it. Which isn't to slag on people who want keyboard and mouse support because that's what they like using in games in general. A truly skilled Halo player would need to be good with a controller because that's how the game was designed. Using a keyboard and mouse might get a player more kills multiplayer and might find the campaigns easy, but that shouldn't surprise anyone, Halo games were designed with a less precise method of input in mind using mild aim assist features to improve the experience. ![]() Keyboard and mouse elitists will never be better at Halo than controller elitists just like putting a role of quarters in my glove won't ever make me a better boxer. It’s a great deal of fun when played alongside friends, and while the Xbox port of this PC title suffers from the occasional performance hiccup, the addition of split-screen multiplayer gels incredibly well with this spine-tingling survival horror experience.So I've been thinking about this and for the record I am not totally against KB and Mouse support being added Halo was designed for a controller and using a controller is part of the Halo experience. The second is that every seven in-game days, a bloodthirsty horde of zombies zeroes in on and assaults your precise location, giving you ample motivation to make full use of said building mechanics to construct a defensible fortress. The first is the most obvious - 7 Days to Die features an incredibly robust building and crafting system wherein the sky’s the limit. However, there are two core differences that set it apart from the crowd. ![]() 7DTD is in the vein of your typical post-apocalyptic zombie survival sim, replete with survival mechanics to contend with alongside the shambling hordes of the undead. The problem is that, really, that terse description isn’t at all far off the mark. It’s tempting to take the easy way out with this one by saying that it’s essentially Minecraft for horror aficionados. And you should be happy to note that aiming feels (a bit) better than it used to. In fact, there’s something incredibly appealing about how dated the game is when you have friends by your side to experience it with you. ![]() Grabbing some buddies and playing against each other couch co-op style is as enjoyable as it always was. Despite the clunky gameplay and blocky visuals, playing through this hallmark of gaming history is still a lot of fun, and nowhere is this more apparent than in the split-screen multiplayer component. That said, GoldenEye 007 also shows its timelessness. Controls feel floaty, and the graphics are definitely nothing to cry home about. Don’t expect a swanky remaster GoldenEye still shows its age. If you’re raring for a classic split-screen experience, GoldenEye 007 has suavely stepped its way out of the past and into the present thanks to its inclusion on Xbox Game Pass. ![]()
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